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wxSU bundles wxRuby to provide a cross-platform, pure Ruby solution for implementing GUI dialogs in your SketchUp plugins. Creating a component from a group also gives you the chance to mirror-duplicate it and work on one half, effectively giving you symmetrical modelling. wxSU is a free, open source plugin for Google SketchUp that extends the SketchUp API with the capabilities of wxRuby. The Extrude tool gets around the problem with the Push/Pull tool introducing interstitial faces, which can have unexpected consequences for the shape of the derived surface.
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SubdivideAndSmooth gives you the option to crease edges and vertices so that they remain sharp, plus a Knife tool that will cut through a proxy cage, introducing more control points for finer control. Making an object into a group before subdividing will give you a proxy cage, which you can use to manipulate the underlying surface. SubdivideAndSmooth also handles holes and uncapped solids with aplomb, and is not limited to just triangles and quads. You can set the number of iterations between 1 and 4 to increase the surface’s fidelity. Selecting an object and clicking the Subdivide button in the Tool palette produces a perfectly subdivided object. Add subdivision modellingĬosting a meagre $22, Dale Martens’ plug-in SubdivideAndSmooth puts true subdivision surface modelling inside SketchUp. You can also pre-pick edges to bevel them selectively, although you may need to do a little clean-up with the Eraser tool afterwards. This clever add-on enables you to set the number of edges in the bevel, and uses Bezier curves to draw them, to ensure continuity between the resulting curve and the straight edges of the model.
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(Generally speaking, a 3x followed by 1x bevel distance will produce an acceptable result.) But if you want a little more control over your modelled output, Fredo6’s Round Edge (by Bezier) is the the plug-in for you.
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Successively applying SketchyBevel will produce more rounded corners. Simply select the whole object, right-click and select Bevel. Chris Phillips’ SketchyBevel applies bevelling to every edge on an object. Thankfully, there are two plug-ins currently available that make bevelling a breeze. It is possible to create bevelled edges in SketchUp using the Follow Me tool and a bit of forethought, but it doesn’t always work – for example, where more than three edges converge on a point.